
As a pure gameplay piece, the concept is strong: a powerful enemy, non-hostile by default, which can sometimes be leveraged against other enemies, and which confrontation is generally set up as a fairly big risk for a fairly big reward. (ie Bioshock 2 was correct, Bioshock Infinite was not)īig Daddies are great. this is Bioshock's strongest piece, its most iconic and well-executed piece, and let's be completely, brutally honest, the thing that any sequel should have built upon. Big Sister's are hostile to Delta because when they attack it's because they've been ordered to do so by Sophia Lamb in order to stop Delta from messing up their ADAM production.Now, last time I talked about how Little Sisters were done poorly - narratively, I specified. He has no loyalty or bond to any other little sister her comes across so even if Big Sister's counted, it wouldn't matter. Delta is pair bonded with Eleanor and only her. The little sister is not interchangeable and if she falls the Alpha is rendered useless (it either goes mad with grief or its organs shut down) side note - all other big daddies use the protector bond which allows for both the big daddy and little sisters to be interchangeable, you can mix and match them as much as you'd like. If you're specifically asking why Delta doesn't get along with Big Sisters that's because Delta as an Alpha model protector has a unique bond called a pair bond which is different in that it bonds a single Alpha to a single little sisters. Big sisters are basically just enforcer that make sure nothing threatens the flow of ADAM to the Rapture Family. That's who the ADAM the pair produce goes to. Pretty much all big daddy/little sister pairs you come across in 2 are in service of Sophia Lamb. That said I don't believe there are any cases of big sister's attack big daddies. That said if I big sister was to attempt to steal a big daddy's little sister the big daddy would certainly put up a fight. Basically neither have any particular loyalty or hostility to one another. Big Sisters suffering from degraded conditioning are no longer bound to their protectors by pheromones. They were created for Lamb by Alexander Gil.īig Daddies are bound to their little sister's through mental conditioning and Big Sisters are deviated enough from little sisters that Big Daddies no long recognize them as subjects to be protected.

While they have a greater affinity for plasmids their minds and bodies are have been warped.Īlso worth noting that big sisters are specifically loyal to Sophia Lamb and the Rapture Family. By the time they hit their teens they're entirely unfit for the original purpose they were made for. Little sisters' conditioning degrades as they get older. How do I extract sounds/textures/models from the game? Is the Season Pass / Ultimate Rapture Edition worth it?

What order should I play the games / Do I have to play all the games to understand BioShock Infinite or Burial at Sea? How do the remastered versions of the games in BioShock: The Collection compare to the originals? New to the BioShock series? Unsure if your question has been answered already? Check out the Wiki Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock.
#BIOSHOCK BIG SISTER SERIES#
Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. music, architecture, font, phrases, etc.) will all be removed. Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles
